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cube.rng

cube.rng

A Roblox experience owned by Team Code Random Things.

AdventureENcombatloot collectionboss fights

Description (written by the developer; not a statement by this register)

fight and collect cubes for items and rare stuff Join The Social Links below for game updates, to report bugs, and for events! v1.05: - 5 Bosses - 10+ Items - 5+ Maps - Bugfixes - Reworked Voxel Drop System

Last updated by the developer 26 Jun 2026, 17:54 UTC.

0
playing (measured 31 Aug 2026, 14:32 UTC)
418
lifetime visits
67%
liked (6 👍 / 3 👎)
5
favourites (12.0 per 1k visits)
19 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Master of Precision · other41 · 0.00% win
Defeated King Cube · progression28 · 0.00% win
Base Tank · collection24 · 0.00% win
Collectors' Badge - Alpha Cubes · collection20 · 0.00% win
What a Nightmare · progression13 · 0.00% win
Aeternum Infernus · collection8 · 0.00% win
Better Instinct · other6 · 0.00% win
ourple · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

678877.531 August 2026 — 88 % liked11 September 2026 — 67 % liked31 August 202611 September 2026
2 measurements spanning 10 days, net -21. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Sept 2026, 02:0167-21
31 Aug 2026, 20:4888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.