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PLS DONATE E 💸

PLS DONATE E 💸

A Roblox experience owned by Uatuan Studios.

Social & hangoutENsocial simulationdonation mechanicfake currency

Description (written by the developer; not a statement by this register)

💸 PLS DONATE E - Raise Fake Robux or donate Robux to friends in-game! 🚀 Code: “RELEASE” 🎉 NEXT CODE: Unlocks at 30K Visits! How to Play: ⭐ Create a Gamepass: Click the green button on the left, fill in the info, and you’re ready! 🎪 Claim Your Booth to start sharing and receiving Robux. 💰 Collect Donations and watch your Fake Robux grow! ⚠️ Note: Donations use Fake Robux – nothing real is given. 👍 Like, Favorite & Join the Uataun Group for exclusive perks! https://www.roblox.com/communities/862613618/Uatuan#!/about ➡️ Check out the original game made by Quataun & haz3mn!

Last updated by the developer 1 Feb 2026, 02:21 UTC.

0
playing (measured 10 Aug 2026, 23:32 UTC)
24,308
lifetime visits
70%
liked (35 👍 / 15 👎)
1,433
favourites (59.0 per 1k visits)
19 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1B
7,500 R$
500M
4,200 R$
10B
3,000 R$
250M
2,800 R$
100M
1,500 R$
10M
1,100 R$
5M
600 R$
1M
300 R$
125,000
90 R$
75,000
60 R$
25,000
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To PLS DONATE! · welcome7,582 · 0.00% win
Met The Owner · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707170.516 August 2026 — 71 % liked26 August 2026 — 70 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 06:5170-1
16 Aug 2026, 06:4971first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.