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[💥] Kick Battlegrounds!

[💥] Kick Battlegrounds!

A Roblox experience owned by Milr Universe.

Fighting & PvPENslap battlespvpabilities

[💥] Kick Battlegrounds! is a fighting-pvp Roblox experience created on 2026-01-19. The game currently has 54 players online. It has accumulated 6,083,573 lifetime visits, 257,769 favorites, and an 83% like percentage. The description highlights PvP mechanics involving kicking players off the map and unlocking abilities.

Description (written by the developer; not a statement by this register)

💥 WELCOME TO KICK BATTLEGROUNDS! 💥 Kick players off the map using insane kicks and unlock powerful abilities as you level up. The stronger your kick… the further they FLY 😈 🔥 Unlock new kicks ⚡ Abilities & power-ups 🏆 Become the #1 kicker Tags: pvp, slap battles, multiplayer, abilities, casual, fun, mobile, console, pc

Last updated by the developer 25 Jul 2026, 08:36 UTC.

54
playing (measured 10 Aug 2026, 17:32 UTC)
6,083,573
lifetime visits
83%
liked (5,400 👍 / 1,119 👎)
269,726
favourites (44.3 per 1k visits)
19 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3267first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
449 R$
VIP
199 R$
Gravity Coil
149 R$
[😂] Kill Sounds
149 R$
God Kick
129 R$
Speed Coil
99 R$
Starter Pack
79 R$
Lightning Ability
59 R$
Drop Kick
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,498,870 · 100.0% win
Found Secret Cloud · secret498,964 · 27.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked13 September 2026 — 83 % liked23 September 2026 — 83 % liked3 October 2026 — 83 % liked13 October 2026 — 83 % liked23 October 2026 — 83 % liked2 November 2026 — 83 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 00:0883no change
23 Oct 2026, 00:0783no change
13 Oct 2026, 00:0783no change
3 Oct 2026, 00:0683no change
23 Sept 2026, 00:0683no change
13 Sept 2026, 00:0583no change
3 Sept 2026, 00:0583no change
24 Aug 2026, 00:0483no change
14 Aug 2026, 00:0483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.