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[💥] Kick Battlegrounds!

[💥] Kick Battlegrounds!

A Roblox experience owned by Milr Universe.

Fighting & PvPENslap battlespvpabilities

[💥] Kick Battlegrounds! is a fighting-pvp Roblox experience created on 2026-01-19. The game currently has 54 players online. It has accumulated 6,083,573 lifetime visits, 257,769 favorites, and an 83% like percentage. The description highlights PvP mechanics involving kicking players off the map and unlocking abilities.

Description (written by the developer; not a statement by this register)

💥 WELCOME TO KICK BATTLEGROUNDS! 💥 Kick players off the map using insane kicks and unlock powerful abilities as you level up. The stronger your kick… the further they FLY 😈 🔥 Unlock new kicks ⚡ Abilities & power-ups 🏆 Become the #1 kicker Tags: pvp, slap battles, multiplayer, abilities, casual, fun, mobile, console, pc

Last updated by the developer 25 Jul 2026, 08:36 UTC.

54
playing (measured 10 Aug 2026, 17:32 UTC)
6,083,573
lifetime visits
83%
liked (5,254 👍 / 1,072 👎)
260,379
favourites (42.8 per 1k visits)
19 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3267first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
449 R$
VIP
199 R$
[😂] Kill Sounds
149 R$
Gravity Coil
149 R$
God Kick
129 R$
Speed Coil
99 R$
Starter Pack
79 R$
Lightning Ability
59 R$
Drop Kick
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,410,746 · 100.0% win
Found Secret Cloud · secret478,542 · 26.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:0483no change
14 Aug 2026, 00:0483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.