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Hatch and Steal Brainrots

Hatch and Steal Brainrots

A Roblox experience owned by Ardent Interactive.

TycoonENegg hatchingstealing mechanicoffline progression

Hatch and Steal Brainrots is a tycoon experience created on 2026-01-19. It has accumulated 5,107,270 lifetime visits and 5,127 favorites. Currently, five users are playing. The experience holds an 86% like percentage. Players roll for eggs, place them in nests, and earn cash. Offline earnings for brainrots and egg hatching are supported features within the game mechanics.

Description (written by the developer; not a statement by this register)

Roll for Eggs, buy eggs, place them in your nests, hatch them, make TONS of cash! 🤑 😈 Steal from other players nests, defend your own! 💤 Brainrots earn offline AND eggs hatch offline!

Last updated by the developer 2 Jul 2026, 20:39 UTC.

5
playing (measured 10 Aug 2026, 14:19 UTC)
5,107,270
lifetime visits
86%
liked (3,101 👍 / 508 👎)
5,156
favourites (1.0 per 1k visits)
19 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:192first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:3286no change
24 Aug 2026, 01:2386no change
14 Aug 2026, 01:2286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.