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[⚔️Combat Update!] Miner's Haven VR

[⚔️Combat Update!] Miner's Haven VR

A Roblox experience owned by BLUEITY.

TycoonENVRMiningTycoon

Description (written by the developer; not a statement by this register)

A port of the timeless classic Berezza's Miners Haven to be fully playable inside VR using Nexus VR. Some features are janky and will be improved over time! COMBAT UPDATE; Readded the removed guns Fixed swords Changed weapon stats to be more fair All gamepasses and certain badges from the original game transfer over! Welcome to Miner's Haven, the largest sandbox tycoon on Roblox! With over a thousand unique items to choose from, you decide how to play. Collaborate with friends to make awesome bases, compete against them for a speed, and, unlock more and more powerful items with each step! Tags: Sandbox, Mining, Tycoon, Mine, Ore, Simulator, Factory, RPG, Fighting, VR. Virtual Reality, Quest 3, Meta Quest, Oculus, Casual Copyright (c) 2019 Andrew Bereza Provided for public use in educational, recreational or commercial purposes under the Apache 2 License

Last updated by the developer 4 Mar 2026, 21:46 UTC.

0
playing (measured 21 Aug 2026, 10:21 UTC)
499
lifetime visits
100%
liked (3 👍 / 0 👎)
10
favourites (20.0 per 1k visits)
20 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 10:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Getting Started0 · 0.00% win
Builder0 · 0.00% win
Merchant0 · 0.00% win
Millionaire0 · 0.00% win
Reborn0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.