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[UPDATE] Spray Party!!

[UPDATE] Spray Party!!

A Roblox experience owned by ArtWave.

Sandbox & buildingENgraffiticreativesocial

Description (written by the developer; not a statement by this register)

🎨 Welcome to Spray Party! The city is your playground, and every wall is your canvas. Grab your cans, unleash your style, and let your creativity shine! 🌈 Features: ✨ Unlock rare sprays, paints, and effects ✨ Create your own custom graffiti tag ✨ Battle rivals in spray showdowns or collab with friends ✨ Explore secret spots and open new areas to paint 🚦 Community Guidelines: Keep it cool and respectful: no trolling, no inappropriate art. Rule-breakers get banned. Follow Roblox’s rules and respect your fellow artists. 👥 Join our group for bonus sprays, rewards, and special events! 🔥 The walls are waiting. Spray, play, and dominate the streets in Spray World! art, draw, paint, spray, graffiti, artist, drawer, fun, party, relax

Last updated by the developer 27 Jan 2026, 20:25 UTC.

0
playing (measured 12 Aug 2026, 04:06 UTC)
4,274
lifetime visits
81%
liked (13 👍 / 3 👎)
144
favourites (33.7 per 1k visits)
20 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Admin
499 R$
PersonalArea
289 R$
RainbowPaint
250 R$
RefelctivePaint
185 R$
NeonPaint
180 R$
PaintLayers
140 R$
Cilmb
125 R$
BiggerSpray
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,810 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.