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Rake's Lab

Rake's Lab

A Roblox experience owned by The Maple's Tree.

HorrorENhorrorco-opalpha

Description (written by the developer; not a statement by this register)

update: added Vision Hour new Vest new Weapons +35% extra points when you join group (https://www.roblox.com/communities/850707466/The-Maples-Tree) [STILL IN DEVELOPMENT] You, a lab rat, are subjected to various types of monsters to evaluate and perform the effectiveness of combat use cases. Gather teammates and items to help you. Work together to take down Rake. Buy new equipment at the shop, set up various traps and turrets through the map. New Items are constantly being added to the game. Inspired by all of the rake kill test games in the world. However more inspired by The Wraith: Survival by @Epikthecoolguy. This game is still in alpha, so please report any bugs you see to the group.

Last updated by the developer 14 Aug 2026, 02:45 UTC.

0
playing (measured 14 Aug 2026, 14:01 UTC)
3,087
lifetime visits
91%
liked (41 👍 / 4 👎)
37
favourites (12.0 per 1k visits)
20 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Supporter! [READ DESC]
120 R$
Donation 100
99 R$
Donation 50
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome768 · 37.6% win
Win Blood Hour · progression266 · 28.2% win
Cryo-Hour · other207 · 28.2% win
Shadow Hour · progression146 · 14.1% win
Vision Hour · other94 · 9.4% win
Meltdown Hour · other54 · 9.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

91939218 August 2026 — 93 % liked28 August 2026 — 91 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 09:4791-2
18 Aug 2026, 09:3893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.