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[UPD] Who Slapped Me? πŸ–οΈ

[UPD] Who Slapped Me? πŸ–οΈ

A Roblox experience owned by Derp Gamez.

Fighting & PvPENslap battlepool noodlescosmetics

Description (written by the developer; not a statement by this register)

UPDATE πŸ“£ Pool Noodles are now in the game! Collect from a total of 6 of them! Pool Noodles give you a special buff πŸ’ͺ New Slap Animations and Elimination Effects! Bug fixes πŸ› ------------------------------------------------------------------------------ NO P2W β€” everyone has a fair shot, skill and awareness matter 🧠 Vote wisely and outplay others to survive each round πŸ” Unlock cosmetics and effects to flex on the lobby 😎 Earn rewards by playing and daily logins 🎁 If you enjoy the game and want to support future updates, Like πŸ‘ and Favorite ⭐ the experience!

Last updated by the developer 12 Apr 2026, 11:06 UTC.

0
playing (measured 10 Aug 2026, 22:49 UTC)
336,153
lifetime visits
67%
liked (290 πŸ‘ / 140 πŸ‘Ž)
791
favourites (2.4 per 1k visits)
20 January 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Galaxy Pool Noodle
199 R$
Custom Sound
109 R$
Purple Pool Noodle
89 R$
Red Pool Noodle
89 R$
Pink Pool Noodle
89 R$
Blue Pool Noodle
89 R$
Green Pool Noodle
89 R$
2x Streak
49 R$
2x Wins
49 R$
Dissolve
39 R$
Confetti
39 R$
Ascend
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome206,224 Β· 0.00% win
First Win! Β· progression77,263 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

676867.515 August 2026 β€” 68 % liked25 August 2026 β€” 67 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:3167-1
15 Aug 2026, 00:1668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.