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Celestial Abyss ( PT2)

Celestial Abyss ( PT2)

A Roblox experience owned by LEADCROP_.

OtherENKoreanMIA inspiredin development

Description (written by the developer; not a statement by this register)

Some resources of the asset are displayed to the @delus shop. THIS IS A KOREAN GAME IN DEVELOPMENT, INSPIRED BY MIA!

Last updated by the developer 12 Aug 2026, 06:03 UTC.

0
playing (measured 12 Aug 2026, 10:35 UTC)
6,371
lifetime visits
84%
liked (70 👍 / 13 👎)
70
favourites (11.0 per 1k visits)
20 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:352first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

어비스에서 돈을 날리는 자
100,000 R$
크리스탈급 회원
20,000 R$
리치 가이
10,000 R$
황금 기부
1,000 R$
스타터 패키지(+)
299 R$
전문가의 손길
149 R$
기부자
100 R$
소규모 기부
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sunflower · welcome628 · 92.3% win
Red Whistle · progression72 · 0.00% win
Blue Whistle · progression47 · 0.00% win
Moon Whistle · progression21 · 0.00% win
Black Whistle · progression16 · 0.00% win
Infinity Dreams · progression15 · 0.00% win
Unfortunately... with such a body... the determination to go down... · progression4 · 0.00% win
Idofront: Battle Liberation · progression3 · 0.00% win
Idofront: Dividing Cells · progression2 · 0.00% win
Chapter 2: The Collapsed Golden City · progression0 · 0.00% win
DANƔƏṚ · other0 · 0.00% win
Giant reptile · progression0 · 0.00% win
First Excavation · progression0 · 0.00% win
YOUR EARTH · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8417 August 2026 — 84 % liked27 August 2026 — 84 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 18:0684no change
17 Aug 2026, 17:5384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.