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[NEW⭐] Custom Collectible Pets!

[NEW⭐] Custom Collectible Pets!

A Roblox experience owned by Free All Pets | Custom Pets..

TycoonENpet collectionroleplaytrading

[NEW⭐] Custom Collectible Pets! is a tycoon experience created on 2026-01-20. The game has recorded 544,665 lifetime visits and 32,711 favorites. Currently, 48 users are playing. The title holds a 79% like percentage. The description highlights features such as hatching, trading, and roleplaying with custom pets.

Description (written by the developer; not a statement by this register)

🐾 Welcome to Custom Pets Adventure! ✨ Hatch, raise, trade, and roleplay with friends in a magical world full of adorable pets! 🎯 What You Can Do: 🐶 Hatch pets ranging from common to legendary! 🦄 Collect 150+ unique custom pets! 🔁 Trade pets to complete your ultimate collection! 🏠 Explore custom houses (BETA) for fun adventures! 🎭 Roleplay with friends in a lively, social world! 🌟 Special Features: 🥚 Divine Egg – Hatch rare treasures! ❄️ Winter Egg – Limited-time seasonal pets! 🍀 Wishing Well – Try your luck! 🎁 Random Gifts – Surprise rewards every visit! 🔨 Bug fixes & performance improvements for smoother gameplay 📢 Server Shutdown = Update – Make sure to log in often! 👥 Join our group for a FREE Fan Role: https://www.roblox.com/communities/34385517/Free-All-Pets-Custom-Pets ⭐ Don’t forget to LIKE & FAVORITE to support future updates and new content!

Last updated by the developer 2 Aug 2026, 04:59 UTC.

48
playing (measured 10 Aug 2026, 19:05 UTC)
544,665
lifetime visits
82%
liked (1,927 👍 / 409 👎)
36,483
favourites (67.0 per 1k visits)
20 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:0535first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Shiny Evil Dragon
199 R$
2x Paycheck
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 🐶 · welcome329,281 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

798280.514 August 2026 — 79 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:1682+3
14 Aug 2026, 21:1579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.