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👋Feed & Slap Brainrots

👋Feed & Slap Brainrots

A Roblox experience owned by Kapusta Slapping.

TycoonENidleclickermeme

Feed & Slap Brainrots is a tycoon experience created on 2026-01-20. The game has accumulated 1,284,544 lifetime visits and 1,933 favorites. Currently, 3 players are active. The title holds a 79% like percentage. It features mechanics for feeding, slapping, and upgrading brainrot entities with offline crop growth capabilities.

Description (written by the developer; not a statement by this register)

💥 Welcome to Feed & Slap Brainrots 👋 🍔 Feed your brainrot! 👋 Slap your brainrot! ⚙️ Buy new machines and upgrades! 🔁 Rebirth and unlock even more content! 🌱 Remember, Your crops keep growing while you’re offline! 🙏 Thank you for playing and supporting us!

Last updated by the developer 2 Aug 2026, 15:49 UTC.

3
playing (measured 11 Aug 2026, 01:49 UTC)
1,284,544
lifetime visits
79%
liked (389 👍 / 104 👎)
1,941
favourites (1.5 per 1k visits)
20 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:491first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Slap
399 R$
Super Auto Clicker
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:3379no change
14 Aug 2026, 13:3379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.