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Merge Your Zombie Army! 🧟‍♂️

Merge Your Zombie Army! 🧟‍♂️

A Roblox experience owned by One Hit Wonder Developers.

SimulatorENmergezombiebase invasion

Description (written by the developer; not a statement by this register)

The Strongholds Won’t Fall Themselves… 🧟‍♂️💀 Use code "RELEASE" in the shop! 🏆 Human survivor strongholds are rising across the land… and it’s your job to wipe them out. Merge your zombies to evolve them into stronger, deadlier forms. Build your squad, invade enemy stages, and crush fortified survivor bases for CASH and progression. The deeper you push, the stronger the resistance gets. Can your undead army conquer every stronghold? [How To Play] • 🧟 Merge zombies to evolve stronger undead • 🎒 Equip your best 5 zombies • ⚔️ Invade survivor stronghold stages • 💰 Earn money for every victory • 👑 Defeat powerful bosses guarding each zone Grow. Merge. Invade. Repeat. How far can your zombie army go? 💀🔥

Last updated by the developer 14 Jun 2026, 23:25 UTC.

0
playing (measured 11 Aug 2026, 02:03 UTC)
196,995
lifetime visits
84%
liked (666 👍 / 129 👎)
13,193
favourites (67.0 per 1k visits)
20 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Merge All
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome122,685 · 100.0% win
First Boss! · progression43,878 · 100.0% win
First Rebirth! · progression18,506 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked4 September 2026 — 84 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 06:3884no change
15 Aug 2026, 04:4584first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.