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Poppy Playtime Chapter 5

A Roblox experience owned by La Maney.

HorrorENhorrorpoppy playtimesurvival

Poppy Playtime Chapter 5 is a Roblox experience created on 2026-01-20. The game has accumulated 3,013,349 lifetime visits and 7,834 favorites. Currently, zero users are playing. The experience holds a 60% like percentage. No specific genre is assigned to this entry.

Description (written by the developer; not a statement by this register)

Welcome to Poppy Playtime 5 ⏰ 100 likes = new update ⚔️ More than 100 items and weapons! 🎀 Next are morphs and accessories! 🍀 Collect tools from blocks of luck 🧡 Click 🔔 and "Like" Please!

Last updated by the developer 29 Mar 2026, 09:28 UTC.

0
playing (measured 10 Aug 2026, 14:49 UTC)
3,013,349
lifetime visits
60%
liked (634 👍 / 422 👎)
7,834
favourites (2.6 per 1k visits)
20 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

unlockAllMorphs
1,479 R$
PROTOTYPE
1,479 R$
Vip
1,479 R$
HUGGY WUGGY MORPH
749 R$
DOGDAY
749 R$
Huggy Wuggy
749 R$
CATNAP MORPH
749 R$
ALL GUNS
549 R$
GRABPACK
249 R$
Magic Carpet
155 R$
Speed Coil
155 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,923,987 · 0.00% win
HUGGY WUGGY IS HERE! · other214,521 · 0.00% win
SECRET · secret44,582 · 0.00% win
Rainbow Carpet · other46 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.