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[🌸] Vibe Romania Admin

[🌸] Vibe Romania Admin

A Roblox experience owned by Vibe Romania Admin.

RoleplayROroleplayromaniaadmin

Description (written by the developer; not a statement by this register)

Romania Vibe Admin! 🌸UPDATE🌸 @Înscrie-te la evenimentul de Primavara din descriere chiar, Acum pentru a nu-l rata! @Acest Event conține o Mapă decorată TOTAL de Primavara, Bug Fixes și alte chestii faine 🇹🇩 @🎭 Intră in Role Play chiar acum! @💕 Un Admin creat pentru discreție pentru voi 💗 @⚠️This game is not made for hangout--Acest joc nu este creat pentru hangout @🔐 Toate drepturile rezervate © – creat cu grijă și originalitate. @💡 Powered by: Edy & Stefan 🚀 Creators; #Stefan ⚒️Contribuitor; #Edy_xx3 ©2026 Easter Famliy ✝️

Last updated by the developer 12 Aug 2026, 10:30 UTC.

0
playing (measured 14 Aug 2026, 05:46 UTC)
8,271
lifetime visits
64%
liked (18 👍 / 10 👎)
9
favourites (1.1 per 1k visits)
20 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 05:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

CREATOR
2,000 R$
Co-Fondator
500 R$
VIP
250 R$
Delevoper
120 R$
Ban-Acces
70 R$
Staff
50 R$
Vibe-Chef
30 R$
Mussic-Acces
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

B · other850 · 100.0% win
E · other848 · 100.0% win
V · other848 · 100.0% win
I · other848 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.