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[🚪BACKROOMS] Classic Gun Game

[🚪BACKROOMS] Classic Gun Game

A Roblox experience owned by Pixel Shot.

ShooterENgun gamefpscall of duty inspired

Description (written by the developer; not a statement by this register)

Absolute Cinema Fast paced Classic Gun Game. Unlock a new gun for every kill. Become the first player to hit 🐟 USE RANDOM GUNS 🐟 Eliminate someone, get a new gun and repeat. Experience combat with one of our 50 + guns! Even better when you invite your friends to fight with you. 😈 LEVEL UP Unlock new skins, new knives for the finial kill and kill effects from the item shop. Be careful and don't miss out on limited time items or you'll regret it 📜 CODES Follow our team for credits and more *inspired by call of duty gun game

Last updated by the developer 15 Jul 2026, 15:18 UTC.

0
playing (measured 11 Aug 2026, 17:35 UTC)
65,904
lifetime visits
28%
liked (184 👍 / 482 👎)
229
favourites (3.5 per 1k visits)
20 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP [👑]
699 R$
Advanced Starter Kit
349 R$
2x Experience Points
199 R$
2x Credits
199 R$
Dance Pack 1
129 R$
Sparkle Time Gun Pack
129 R$
Custom Crosshair
79 R$
Classic Meme Kill Effects
69 R$
67 Kill Effect
67 R$
Starter Package [🛡️]
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 10 - Noob role removed · progression6 · 0.00% win
Level 20 - What?! · progression1 · 0.00% win
Level 40 - You're a General now · progression0 · 0.00% win
Level 75 - Welp? · progression0 · 0.00% win
Level 100 - When did you last go outside? · progression0 · 0.00% win
Level 200 - Lightning before the thunder · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2815 August 2026 — 28 % liked25 August 2026 — 28 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 27–29 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:3028no change
15 Aug 2026, 15:0828first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.