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🏟️ Stadium Simulator 2

🏟️ Stadium Simulator 2

A Roblox experience owned by Seriously Dude Official.

SportsENfootballstadium managementsimulation

Stadium Simulator 2 is a sports experience created on January 20, 2026. It has accumulated 4,544,474 lifetime visits and 17,642 favorites. The game currently has 148 players online. It holds an 81 percent like rating. The title focuses on stadium management and football club competition.

Description (written by the developer; not a statement by this register)

🏆TROPHIES & TOURNAMENTS UPDATE: • Compete in the Continental Cup & Champions Super Cup 🏆 • Master new formations & tactics with a live pitch preview ⚽ • Sign real stadium sponsors and complete contracts 💸 • Upgrade your stadium's 5-star rating to boost match income ⭐ • Collect and unlock 30 unique kits across 6 rare tiers. 👕 Take over an abandoned football ground and transform it into a roaring, fan-packed stadium. Your choices, your legacy. 🌍 Face off against 105 real-life clubs across 7 divisions 🌍 💰 Build stalls, ticket offices, ad boards, merch stands & more 🔧 Maintain your stadium with hands-on tasks 👷 Hire workers to run things behind the scenes 🎨 Customise your colours, badge, kits & stadium

Last updated by the developer 19 Aug 2026, 07:44 UTC.

67
playing (measured 21 Aug 2026, 20:54 UTC)
4,597,046
lifetime visits
81%
liked (5,790 👍 / 1,356 👎)
18,253
favourites (4.0 per 1k visits)
20 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

466756.510 August 2026 — 46 players21 August 2026 — 67 players10 August 202621 August 2026
2 measurements spanning 11 days, net +21. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–70 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5467+21
10 Aug 2026, 14:5046first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Broadcast Deal
249 R$
Peak Productivity
159 R$
Winning Mentality
99 R$
Full Palette
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played SS2! · progression1,640,960 · 69.6% win
10,000 Fans! · other783,892 · 10.6% win
100,000 Fans! · other568,992 · 6.7% win
Kick a Football! · other478,349 · 17.1% win
1M Fans! · progression213,595 · 1.8% win
25M Fans! · other17,149 · 0.30% win
Promoted to Regional League · progression10,905 · 27.2% win
Promoted to National League · progression7,128 · 18.1% win
Promoted to Challenger League · progression5,503 · 14.2% win
5-Star Stadium · progression4,732 · 7.2% win
Promoted to Conference Division · progression4,579 · 10.4% win
250M Fans! · other4,232 · 0.00% win
Full Roster · collection3,362 · 5.1% win
Promoted to Premier Division · progression3,298 · 9.3% win
Win the Continental Cup · progression2,866 · 7.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked21 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:3181no change
24 Aug 2026, 02:3081no change
21 Aug 2026, 20:5481no change
14 Aug 2026, 02:3081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.