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Vege Fighters [BETA]

Vege Fighters [BETA]

A Roblox experience owned by Vege Fighters.

Fighting & PvPENvegetable monsterssurvivalbeta

Description (written by the developer; not a statement by this register)

In a world overrun by vegetable monsters, do you have what it takes to grow stronger and survive? Controls: Attack: Left Click / X button / Tap 🛠️ **BETA BUILD** This is an early version. Bugs and adjustments may occur. Your feedback is welcome. Thank you for playing!

Last updated by the developer 11 Aug 2026, 22:02 UTC.

2
playing (measured 11 Aug 2026, 22:05 UTC)
55,921
lifetime visits
87%
liked (2,106 👍 / 301 👎)
23,014
favourites (411.5 per 1k visits)
20 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:0515first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lucky
499 R$
2x Coins
499 R$
2x XP
399 R$
2x Grow Speed
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Harvest · progression350,763 · 44.5% win
Carrot Boss Slayer · progression183,965 · 27.0% win
10-Star Collector · collection183,137 · 26.3% win
Corn Boss Slayer · progression92,872 · 17.2% win
30-Star Collector · collection66,717 · 12.4% win
Daikon Boss Slayer · progression47,849 · 10.5% win
50-Star Collector · collection31,993 · 7.5% win
Tomato Boss Slayer · progression25,555 · 6.9% win
Eggplant Boss Slayer · progression16,781 · 5.4% win
70-Star Collector · collection15,232 · 5.7% win
Chili Boss Slayer · progression8,225 · 4.2% win
100-Star Collector · collection2,328 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

819085.515 August 2026 — 88 % liked25 August 2026 — 89 % liked4 September 2026 — 90 % liked14 September 2026 — 83 % liked24 September 2026 — 81 % liked4 October 2026 — 85 % liked14 October 2026 — 87 % liked24 October 2026 — 87 % liked8715 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 22:2187no change
14 Oct 2026, 22:2087+2
4 Oct 2026, 22:1985+4
24 Sept 2026, 22:1881-2
14 Sept 2026, 18:3283-7
4 Sept 2026, 18:3190+1
25 Aug 2026, 17:3689+1
15 Aug 2026, 17:3588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.