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Vege Fighters [BETA]

Vege Fighters [BETA]

A Roblox experience owned by Vege Fighters.

Fighting & PvPENvegetable monsterssurvivalbeta

Description (written by the developer; not a statement by this register)

In a world overrun by vegetable monsters, do you have what it takes to grow stronger and survive? Controls: Attack: Left Click / X button / Tap 🛠️ **BETA BUILD** This is an early version. Bugs and adjustments may occur. Your feedback is welcome. Thank you for playing!

Last updated by the developer 11 Aug 2026, 22:02 UTC.

2
playing (measured 11 Aug 2026, 22:05 UTC)
55,921
lifetime visits
89%
liked (40 👍 / 5 👎)
577
favourites (10.3 per 1k visits)
20 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:0515first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Harvest · progression3,564 · 39.3% win
Carrot Boss Slayer · progression1,146 · 23.0% win
10-Star Collector · collection839 · 13.1% win
Corn Boss Slayer · progression374 · 0.00% win
30-Star Collector · collection226 · 6.6% win
Daikon Boss Slayer · progression207 · 6.6% win
Tomato Boss Slayer · progression55 · 3.3% win
50-Star Collector · collection54 · 3.3% win
Eggplant Boss Slayer · progression41 · 3.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.515 August 2026 — 88 % liked25 August 2026 — 89 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 17:3689+1
15 Aug 2026, 17:3588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.