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[PH | ALPHA] Ventis Regnum Fantasy🐟⚔️

[PH | ALPHA] Ventis Regnum Fantasy🐟⚔️

A Roblox experience owned by Kleo The Builder.

RoleplayENfantasyroleplaysocial

Description (written by the developer; not a statement by this register)

✨ About Us – Ventis Regnum Fantasy ✨ Welcome to Ventis Regnum Fantasy, a magical world where imagination takes flight, friendships are forged, and every adventurer has a place to belong. Created with love and vision by Kleo and the Ventis Regnum Family, our community is more than just a hangout—it’s a realm where dreams, creativity, and adventure come together. At Ventis Regnum Fantasy, we believe in the power of imagination. Every corner of our world is designed to spark curiosity, inspire creativity, and encourage exploration. From floating gardens and glowing forests to mystical castles and hidden secrets, every detail is crafted to make you feel like you’ve stepped into a living story.

Last updated by the developer 12 Jun 2026, 06:00 UTC.

0
playing (measured 12 Aug 2026, 09:52 UTC)
8,376
lifetime visits
90%
liked (61 👍 / 7 👎)
30
favourites (3.6 per 1k visits)
21 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Paintbrush Fly Tool
299 R$
FuturisticKatana
199 R$
RayEyeKatana
199 R$
SparklingScythe
199 R$
ShimmeringScythe
199 R$
PurpleLightningKatana
199 R$
Blind Obsession Aura
150 R$
Staff of the Wyrmking
150 R$
Red Wings Aura
150 R$
White Wings Aura
150 R$
RonovaSniper
150 R$
Alayza
50 R$
ToxicRifle
50 R$
Ash
50 R$
ToxicPistol
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ethereal Descent · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909793.517 August 2026 — 97 % liked26 September 2026 — 91 % liked6 October 2026 — 90 % liked17 August 20266 October 2026
3 measurements spanning 50 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 14:2090-1
26 Sept 2026, 14:2091-6
17 Aug 2026, 13:1997first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.