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[⚓]CSN Tower Defense [ALPHA] / Tower Defense TD

[⚓]CSN Tower Defense [ALPHA] / Tower Defense TD

A Roblox experience owned by CSN Group Official.

Tower defenseENgachacastle defensealpha

Description (written by the developer; not a statement by this register)

This is a strategic tower defense game (TD) where you place your own cool characters (towers) and defend your castle from approaching enemies! 👍 [Goal]: Get a code to claim a new exclusive character with 100 likes! Please give us a "like" and "favorite"! ⚔️ How to play the game: 1. Place powerful ally towers on the map! 2. Defeat approaching enemies and collect coins! 3. Use the coins you've collected to pull from the gacha and unlock even stronger characters! 👥 Invite your friends to play together and expand your strategies even further! 🛠️ For the alpha version, we're constantly updating it randomly! 🏷️ Tags: Tower Defence, Tower Def, TD, Strategy, Simulator

Last updated by the developer 11 Aug 2026, 02:05 UTC.

0
playing (measured 29 Aug 2026, 00:30 UTC)
3,625
lifetime visits
100%
liked (18 👍 / 0 👎)
9
favourites (2.5 per 1k visits)
21 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 00:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
599 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome168 · 0.00% win
[REDACTED] · other13 · 0.00% win
Ranked 1st in possession coins · other7 · 0.00% win
[ADMIN] · other2 · 0.00% win
VIP · other2 · 0.00% win
Impossible · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.