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Kitayama Transport/kitayama Bus

Kitayama Transport/kitayama Bus

A Roblox experience owned by 北山交通グループ/kitayama bus group.

SimulatorENdriving simulationJapanese culturefree roam

Description (written by the developer; not a statement by this register)

This is a Japanese bus driving game based on route buses!!! You can enjoy driving your favorite bus or taxi, or riding as a passenger. This game is free drive!!! Rule: Don't spawn another bus when there's already one. And don't mess with it. This game does not have any partnership or approval relationships with Japanese or global bus manufacturers. Please do not contact them regarding this game. Bus Japan Kitayama Japan Transport Drive Driving City

Last updated by the developer 11 Aug 2026, 05:19 UTC.

1
playing (measured 11 Aug 2026, 05:31 UTC)
17,060
lifetime visits
67%
liked (32 👍 / 16 👎)
58
favourites (3.4 per 1k visits)
21 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

寄付
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Japanese · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6716 August 2026 — 67 % liked26 August 2026 — 67 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 16:0867no change
16 Aug 2026, 16:0667first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.