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Car Ramp Jumping

Car Ramp Jumping

A Roblox experience owned by Sumex Experiments.

RacingENracingmultiplayerleaderboards

Car Ramp Jumping is a racing experience created on 2026-01-21. It has accumulated 3,351,055 lifetime visits and holds 5,799 favorites. Currently, 19 users are playing. The game maintains a 57% like percentage. Players compete in high-speed matches across multiple worlds.

Description (written by the developer; not a statement by this register)

🏎️ Do you have what it takes to be the fastest? ✨ Pick your favorite car and race your way to the finish line! 🔥 Compete across multiple worlds, each packed with unique challenges, and climb the leaderboards to prove your skills. 👉 Enter Race World and go head-to-head with up to 12 players in intense, high-speed matches where only the best drivers win.

Last updated by the developer 31 Jul 2026, 21:25 UTC.

19
playing (measured 11 Aug 2026, 01:23 UTC)
3,351,055
lifetime visits
58%
liked (961 👍 / 708 👎)
7,376
favourites (2.2 per 1k visits)
21 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:2332first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

World Pass
99 R$
2x Cash
49 R$
Nitro
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bavaria · other2,294,966 · 100.0% win
Berlin774,301 · 88.4% win
Austin · other495,429 · 61.0% win
Nurburg · other114,701 · 13.7% win
Dallas · other49,535 · 9.0% win
Wagon · other10,690 · 1.9% win
Venice · other1,634 · 0.50% win
Milan · other304 · 0.00% win
Munich · other287 · 0.10% win
Stuttgart · other182 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

575857.514 August 2026 — 57 % liked24 August 2026 — 57 % liked3 September 2026 — 57 % liked13 September 2026 — 57 % liked23 September 2026 — 57 % liked3 October 2026 — 57 % liked13 October 2026 — 57 % liked23 October 2026 — 58 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:0858+1
13 Oct 2026, 05:0757no change
3 Oct 2026, 05:0657no change
23 Sept 2026, 05:0557no change
13 Sept 2026, 05:0557no change
3 Sept 2026, 05:0457no change
24 Aug 2026, 05:0357no change
14 Aug 2026, 05:0357first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.