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Escape Dungeon For Brainrots

Escape Dungeon For Brainrots

A Roblox experience owned by Hey Sigma Studios.

TycoonENbrainrotidledungeon

Escape Dungeon For Brainrots is a Roblox experience created on January 21, 2026. The game currently has 1 player and 1,606,217 lifetime visits. It holds a 58% like percentage and 2,082 favorites. The genre field is null. The description indicates gameplay involves running, avoiding spikes, collecting items, and upgrading bases.

Description (written by the developer; not a statement by this register)

Welcome to Escape Dungeon For Brainrots! ⚔️ Run as fast as you can and grab Brainrots! 🏃 Avoid Spikes when they come! 😈 Fill the index with brainrots! ⚡ Upgrade your Brainrots and generate more money! 💸 Upgrade your base to unlock more slots and place extra Brainrots! 🏗️ Brainrots earn money offline! 🤑 ------------------------------------------------------------------------------------------------- Credits: Scripter - @DevMaestro1 Builder - @Gelako6 Director - @DevKeonji Director Assistant - @fynngyatt UI - @11000FT VFX - @shsronirt GFX - @MicrosoftConsole --- Special Sigmas @js_gimmemuny, @blahblahblah123910

Last updated by the developer 10 Aug 2026, 06:41 UTC.

1
playing (measured 11 Aug 2026, 01:07 UTC)
1,606,217
lifetime visits
58%
liked (332 👍 / 237 👎)
2,084
favourites (1.3 per 1k visits)
21 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:071first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Speed Boost
429 R$
VIP+
249 R$
Speed Boost
199 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5814 August 2026 — 58 % liked24 August 2026 — 58 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:3858no change
14 Aug 2026, 11:3758first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.