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[UPD AIM🔊] <BABYMONSTER> SEE YOU THERE IN TAIPEI

[UPD AIM🔊] <BABYMONSTER> SEE YOU THERE IN TAIPEI

A Roblox experience owned by Dataie inc.

RoleplayENidol roleplayK-popBabyMonster

Description (written by the developer; not a statement by this register)

🔊This game is a role-playing game where you play as your favorite artist, idol, and other artists.10 Developed by MEAOW rose_tck credit by TCK ASTER LOOM SL_ent1 animation by: MAEOW More about MEAOWTOWN © https://www.roblox.com/share/g /42529458

Last updated by the developer 27 Jun 2026, 17:14 UTC.

0
playing (measured 11 Aug 2026, 05:53 UTC)
4,469
lifetime visits
73%
liked (16 👍 / 6 👎)
55
favourites (12.3 per 1k visits)
21 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lisa
50 R$
P1
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

71737218 August 2026 — 71 % liked28 August 2026 — 73 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 01:0873+2
18 Aug 2026, 01:0871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.