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Knockout Everyone!

Knockout Everyone!

A Roblox experience owned by Vetra Games.

Fighting & PvPENcombatleaderboardsunlockables

Description (written by the developer; not a statement by this register)

👊 Knockout your opponents! ✨ Unlock weapons and abilities! 🏆 Reach the leaderboards! 👍 Like the game for updates! 🎮 Available on PC, Mobile, Tablet!

Last updated by the developer 23 Jul 2026, 13:57 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
58,847
lifetime visits
72%
liked (143 👍 / 55 👎)
194
favourites (3.3 per 1k visits)
21 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Extra Storage
149 R$
Pro Pack
99 R$
Starter Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👋 Welcome · welcome31,270 · 100.0% win
🏆 Level 10 · progression484 · 0.00% win
🏆 Level 20 · progression206 · 0.00% win
🏆 Level 30 · progression108 · 0.00% win
🏆 Level 40 · progression69 · 0.00% win
🏆 Level 50 · progression54 · 0.00% win
🏆 Level 60 · progression31 · 0.00% win
🏆 Level 70 · progression24 · 0.00% win
🏆 Level 80 · progression16 · 0.00% win
🏆 Level 90 · progression15 · 0.00% win
⭐ Prestige I · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727372.515 August 2026 — 73 % liked4 September 2026 — 72 % liked14 September 2026 — 72 % liked14 October 2026 — 72 % liked15 August 202614 October 2026
4 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 21:4672no change
14 Sept 2026, 18:0172no change
4 Sept 2026, 17:5372-1
15 Aug 2026, 16:1873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.