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باركور مجرم قيمز سلموليي

باركور مجرم قيمز سلموليي

A Roblox experience owned by N4r.

AdventureARMajrem Games IPParkour ChallengeFan Loyalty

Description (written by the developer; not a statement by this register)

باركور مجرم قيمز – سلمولي مرحبا بك في عالم باركور مستوحى من الأسطورة مجرم قيمز، هذا الماب صُنع خصيصًا للفانز الحقيقيين اللي يحبوا التحدي ويحبوا يثبتوا ولاءهم وقوتهم. في هذا الباركور، لازم تجري، تقفز، تتجاوز العقبات، وتتفادى الفخاخ مرحلة بعد مرحلة. كل قفزة تقربك أكثر للنهاية، وكل سقوط يعلمك كيف ترجع أقوى. الطريق مو سهل، لكن النهاية تستاهل. وعندما تصل للنهاية، راح تجلس على عرش الفانز وتثبت للجميع أنك من نخبة فانز مجرم قيمز. هذا ليس مجرد ماب… هذا تحدي حقيقي للفخر والمهارة. هل تقدر توصل؟ هل تقدر تصمد؟ هل أنت جاهز تقول… سلمولي؟ 👑🔥 هاشتاقات: #مجرم_قيمز #سلمولي #RobloxArab #باركور #Parkour #فانز_مجرم #Roblox #GamingArab #تحدي #العاب #عرب #MajremGames

Last updated by the developer 18 Mar 2026, 17:11 UTC.

0
playing (measured 11 Aug 2026, 21:32 UTC)
802
lifetime visits
100%
liked (5 👍 / 0 👎)
18
favourites (22.4 per 1k visits)
21 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
150 R$
سجادة طائرة
100 R$
تبادل الاجسام
70 R$
راديو
30 R$
اداة السرعة
20 R$
اداة الجاذبية
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

مرحبا بك في عالم مجرم قيمز · welcome892 · 100.0% win
أنت بطل الباركور لمجرم قيمز · other284 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10020 August 2026 — 100 % liked29 September 2026 — 100 % liked20 August 202629 September 2026
2 measurements spanning 41 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 18:45100no change
20 Aug 2026, 06:32100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.