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💪 Pull a Brainrot

💪 Pull a Brainrot

A Roblox experience owned by Strong Brainrots.

TycoonENbrainrotpulleridle

Pull a Brainrot is a tycoon experience created on 2026-01-21. It has accumulated 21,179,361 lifetime visits and 39,928 favorites. Currently, 12 users are playing. The game holds a 98% like percentage. Players collect brainrots, earn money, and upgrade speed or brainrots to survive longer. Rebirths unlock powerful upgrades and multipliers.

Description (written by the developer; not a statement by this register)

🧠 PULL A BRAINROT 🎯 How To Play: 🧠 Pull Brainrots as madness takes over 😂 Collect stronger Brainrots — the further you go, the crazier the luck 💸 Earn Money from your Brainrots ⚡ Upgrade Speed to pull faster and survive longer 🤑 Upgrade your Brainrots to make even more Money ♻️ Rebirth to unlock powerful upgrades & insane multipliers

Last updated by the developer 7 Aug 2026, 00:04 UTC.

12
playing (measured 10 Aug 2026, 14:02 UTC)
21,179,361
lifetime visits
98%
liked (77,907 👍 / 1,760 👎)
40,082
favourites (1.9 per 1k visits)
21 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0228first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Invisibility Cloak
499 R$
Hermes Boots
499 R$
Speed Coil
249 R$
Antigravity Glove
199 R$
Pro Pack!
99 R$
Auto Collect Cash!
99 R$
Starter Pack!
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 17:0298no change
12 Oct 2026, 17:0098no change
2 Oct 2026, 16:5398no change
22 Sept 2026, 16:5298no change
12 Sept 2026, 16:5098no change
2 Sept 2026, 16:4898no change
23 Aug 2026, 16:3398no change
13 Aug 2026, 16:2298first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.