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Escape Flood for Brainrots!

Escape Flood for Brainrots!

A Roblox experience owned by Flooded Brainrots.

TycoonENbase-buildingcollectionsurvival

Description (written by the developer; not a statement by this register)

Collect Brainrots, build your base, and survive crazy floods 🌊! Catch Brainrots, upgrade them, and place them on your base to earn more cash 💰. Get Speed ⚡ and Carry upgrades to run faster and carry more. When the water starts rising… climb higher onto the rocks so it doesn’t kill you! 🏃💨 Rebirth to upgrade your Base — base upgrades are unlocked ONLY with Rebirths and give you a bigger money boost, so you can grow faster and collect even more Brainrots. Find limited-time Brainrots ⏳, search for rare mutations ✨, and try to complete your collection. There are Global Top Leaderboards 🏆 — grind hard, climb the ranks, and prove you’re the best Brainrot collector in the game! 🚨 FOUND A BUG? PLEASE SEND US FEEDBACK! 🚨 If you notice any glitches or problems, report them so we can fix them quickly and improve the game! 👍 Like & Favorite to support the game and get more updates. 🎁 Join our Group to claim a FREE Epic Brainrot in-game!

Last updated by the developer 26 Mar 2026, 19:43 UTC.

0
playing (measured 10 Aug 2026, 16:02 UTC)
350,169
lifetime visits
88%
liked (473 👍 / 65 👎)
37,814
favourites (108.0 per 1k visits)
21 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
499 R$
V.I.P
79 R$
Jump Coil
29 R$
Speed Coil
29 R$
Skip Spin
19 R$
Speed Boost
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome183,922 · 0.00% win
??? · other259 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked25 August 2026 — 88 % liked14 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:0688no change
14 Aug 2026, 23:5288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.