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Slide Down a Hilln't

Slide Down a Hilln't

A Roblox experience owned by Votex's Sandbox.

SimulatorENphysics-based slidingvehicle chaosretro/nostalgia

Slide Down a Hilln't is a simulator experience created on 2026-01-21. It has 1,177,932 lifetime visits, 4,595 favorites, and a 69% like percentage. Currently, 49 users are playing. The description notes gameplay involving sliding down hills in cars and credits @Goxilici0us's "Slide Down Some Hills" as an origin. Tags include slide, cars, and retro themes.

Description (written by the developer; not a statement by this register)

SHUTDOWN = UPDATE OR RESTART = YOU REJOIN 👍2500 LIKES FOR NEW HILL! You slide down a hill, In cars, It goes badly. UPDATE LOG (4/26) - WIPED EXPLOITERS WINS - Bug Fixes/QOL updates This game originated from @Goxilici0us's "Slide Down Some Hills" and many other slide games on Retro Studio. If you haven't played them, go check them out! This game wouldn't exist without them. TAGS: Slide, Slide Down, Slide Down a Hill, Cars, Vehicle, Driving, Chaos, Classic, Retro, Retro Studio, 2016, 2017, Old Roblox, Roblox, Nostalgia, Slide House Tumble

Last updated by the developer 2 May 2026, 14:23 UTC.

49
playing (measured 11 Aug 2026, 00:05 UTC)
1,177,932
lifetime visits
68%
liked (2,289 👍 / 1,063 👎)
5,077
favourites (4.3 per 1k visits)
21 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:056first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
Double Decker Bus
100 R$
DLC Semi Truck
100 R$
Push Players!
50 R$
Gravity Coil
30 R$
Speed Coil
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome659,909 · 100.0% win
Winner Winner! · progression520,468 · 100.0% win
Reached City Hill! · progression26,384 · 10.7% win
Treasure! · collection10,801 · 2.6% win
Reached Elevator Hill! · progression10,670 · 4.6% win
Reached Disaster Hill! · progression8,528 · 2.1% win
Reached Snowy Hill! · progression8,073 · 1.5% win
Lakai Duck! · other7,639 · 1.0% win
Turtle Power! · other1,912 · 1.0% win
Reached Speedrun Hill! · progression1,572 · 2.3% win
Lakai's Epic Mug · collection862 · 0.30% win
The Lost Durr · other711 · 0.50% win
SUBJECT 096... · other404 · 0.30% win
Bad Dog! · other331 · 0.20% win
Reached Studio Hill! · progression174 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

686968.514 August 2026 — 69 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:1868-1
14 Aug 2026, 14:1769first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.