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A Totally Normal Cafe

A Totally Normal Cafe

A Roblox experience owned by ATNC Official.

Social & hangoutENsocialroleplaycafe

A Totally Normal Cafe is a social-hangout experience created on 2026-01-21. It has accumulated 696,960 lifetime visits and 16,371 favorites. The game holds an 80% like percentage. Currently, zero users are playing. The experience was developed by Yaloko and does not require gamepasses for access.

Description (written by the developer; not a statement by this register)

Welcome to a totally normal café! Meet new people, order a drink, or just explore. And don't worry, you'll find nothing strange here... https://www.roblox.com/groups/7134637/ATNC-Official#!/about You do not need any of the gamepasses to play this game. Created by Yaloko

Last updated by the developer 9 Jun 2026, 18:22 UTC.

0
playing (measured 10 Aug 2026, 20:00 UTC)
696,960
lifetime visits
80%
liked (3,161 👍 / 784 👎)
16,363
favourites (23.5 per 1k visits)
21 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Apparition
800 R$
The Room
450 R$
Permanent Employee
200 R$
Play the Piano
150 R$
Secret Seats
100 R$
The Broom
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Some goodies for ya · other56,783 · 0.00% win
The Mirror · other49,826 · 12.9% win
You DISGUST me · other48,149 · 0.00% win
Sit down. · other43,400 · 12.9% win
You got through · progression35,248 · 0.00% win
*squeak squeak* · other24,665 · 0.00% win
The Library · other24,459 · 0.00% win
What lies behind · other20,265 · 0.00% win
I'm looking for someone · other8,241 · 0.00% win
This monster... · other5,767 · 12.9% win
A memory · other5,650 · 0.00% win
... · other4,400 · 0.00% win
Blackout [EVENT] · social1,228 · 0.00% win
1000 Minutes · progression560 · 0.00% win
He's here. [EVENT] · social295 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked13 September 2026 — 80 % liked23 September 2026 — 80 % liked3 October 2026 — 80 % liked13 October 2026 — 80 % liked23 October 2026 — 80 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:4680no change
13 Oct 2026, 21:4580no change
3 Oct 2026, 21:3880no change
23 Sept 2026, 21:3880no change
13 Sept 2026, 20:3580no change
3 Sept 2026, 20:3280no change
24 Aug 2026, 18:3280no change
14 Aug 2026, 18:3080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.