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Rob's Impossible Stage Per DCO: Remastered V2

Rob's Impossible Stage Per DCO: Remastered V2

A Roblox experience owned by Rob’s Physically Impossible Experiences.

OtherENstage systemremastersolo dev

Description (written by the developer; not a statement by this register)

it's gonna be an experience, btw. ------------------------------------------ there will be a revamp for RISPDCO because i dont like it, and continuing it wont be worth it. That's why i decided to revamp it, and probably doing everything solo. CREDITS: Saithppp (SIJPDCO), originally Null KakaSierpc for some scripts Speed for Stage System Nybik for some scripts + every GUI and 2 stages

Last updated by the developer 12 Aug 2026, 20:57 UTC.

0
playing (measured 12 Aug 2026, 22:20 UTC)
913
lifetime visits
73%
liked (8 👍 / 3 👎)
13
favourites (14.2 per 1k visits)
21 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3000 Robux Donation
3,000 R$
1000 Robux Donation
1,000 R$
750 Robux Donation
750 R$
500 Robux Donation
500 R$
250 Robux Donation
250 R$
200 Robux Donation
200 R$
100 Robux Donation
100 R$
50 Robux Donation
50 R$
20 Robux Donation
20 R$
10 Robux Donation
10 R$
5 Robux Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Effortlessless · other55 · 0.00% win
Effortless · other45 · 0.00% win
Easy · progression43 · 0.00% win
Medium · progression40 · 0.00% win
Hard · progression37 · 0.00% win
Difficult · other33 · 0.00% win
Challenging · progression29 · 0.00% win
Remorseless · progression0 · 0.00% win
Intense · progression0 · 0.00% win
Insane · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

738277.520 August 2026 — 82 % liked30 August 2026 — 73 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 02:5373-9
20 Aug 2026, 01:1782first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.