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[AUTO FLIP] unfair coinflip

[AUTO FLIP] unfair coinflip

A Roblox experience owned by kudos' workshop.

MinigamesENcoin flipauto-clickerbeta

Description (written by the developer; not a statement by this register)

⚠️ This game is in VERY early BETA — expect bugs, issues, and balance changes. 🛠️ Join the group to report This is NOT your average clicker. The coin is "NOT FAIR". The odds are wild🎲 Starting chance: 20% for heads — Climb to a max of 80% with upgrades. 📈 Only the luckiest players make the on the "heads in a row" leaderboard... 🏆 Think you’re one of them? 😏 Features: 🔁 Auto coin flip ⚙️ Currency upgrades 📊 Streak leaderboard ✨ And more! Coming Soon: 📈 Rebirthing 👀Actively looking for contributors with the development of the game! As of right now I (@kud6s) am the only one developing the game.

Last updated by the developer 3 Feb 2026, 07:51 UTC.

0
playing (measured 14 Aug 2026, 00:23 UTC)
2,241
lifetime visits
86%
liked (25 👍 / 4 👎)
57
favourites (25.4 per 1k visits)
21 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 00:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

unfair coinflip · welcome1,501 · 0.00% win
first heads! · collection1,030 · 0.00% win
5 heads! · collection588 · 0.00% win
10 heads! · collection374 · 0.00% win
50 heads?!?!?! · collection166 · 0.00% win
100 heads...??? · progression118 · 0.00% win
500 heads.... what? · other47 · 0.00% win
1,000 HEADS??? · other36 · 0.00% win
5,000..... uhh what? why? · other19 · 0.00% win
10,000 heads... EXCUSE ME? · collection8 · 0.00% win
are you afk? · collection2 · 0.00% win
100,000....... heads.... · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.