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Roll a Brainrot [🎲]

Roll a Brainrot [🎲]

A Roblox experience owned by Brainrot Theory.

TycoonENlucky blocksbrainrot memegacha mechanics

Roll a Brainrot [🎲] is a tycoon experience created on 2026-01-22. It has recorded 1,312,717 lifetime visits and 7,180 favorites. Currently, two users are playing. The experience holds a 95% like percentage. The description mentions opening lucky blocks to reveal brainrots and upgrading luck.

Description (written by the developer; not a statement by this register)

Are you ready to Open Lucky Blocks for Brainrots? Buy Lucky Blocks and open them to reveal Brainrots! 🎁 Watch the roll animation and land rare Brainrots! 🎲 Bring Brainrots back to your Base to earn Cash! 💵 Upgrade your Luck - Get better Brainrots! 🍀 Don’t forget to hit the thumbs up! 👍

Last updated by the developer 29 Apr 2026, 01:12 UTC.

2
playing (measured 10 Aug 2026, 15:03 UTC)
1,312,717
lifetime visits
95%
liked (8,589 👍 / 425 👎)
7,181
favourites (5.5 per 1k visits)
22 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:032first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
349 R$
Triple Hatch
99 R$
AutoSkip (OP)
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:2295no change
14 Aug 2026, 13:2195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.