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Escape Cars For Brainrots!

Escape Cars For Brainrots!

A Roblox experience owned by Fun FREE Games!.

TycoonENbrainrotidlecollection

Description (written by the developer; not a statement by this register)

Welcome to Escape Cars For Brainrots! Run fast and grab Brainrots! 🏃💨 Dodge speeding cars as chaos breaks loose! 🚗⚠️ Survive as long as you can and collect tons of Brainrots! ⚡ Upgrade your Brainrots to earn MORE money! 💸 Upgrade your base to unlock more slots and place even more Brainrots! 🏗️ 🛌 Your Brainrots earn cash OFFLINE! 👍 Like the game and join the group for FREE LEGENDARY BRAINROT! Can you survive the traffic and become the ULTIMATE Brainrot collector? 😈🔥

Last updated by the developer 2 Feb 2026, 20:49 UTC.

0
playing (measured 10 Aug 2026, 18:01 UTC)
35,622
lifetime visits
94%
liked (413 👍 / 27 👎)
5,323
favourites (149.4 per 1k visits)
22 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PRO PACK!
39 R$
VIP!
24 R$
STARTER PACK!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome22,412 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9416 August 2026 — 94 % liked5 September 2026 — 94 % liked25 October 2026 — 94 % liked16 August 202625 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 03:3794no change
5 Sept 2026, 02:3394no change
16 Aug 2026, 02:3094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.