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[1.67] Kamohara Railway

[1.67] Kamohara Railway

A Roblox experience owned by 鴨原電鉄/Kamohara Electric Railway.

SimulatorENtrain simulationBVErailway

[1.67] Kamohara Railway is a simulator experience created on 2026-01-22. It currently has 39 players online and 1,035,818 lifetime visits. The game holds 2,706 favorites and maintains an 88% like percentage. The description notes the use of BVEWORKSHOP assets and an audio reader, with terms subject to change without notice.

Description (written by the developer; not a statement by this register)

Striving for victory, attacks are constant🔥 Version 1.55 ー We use the following in this place ー ・BVEWORKSHOP - General instrument image pixel assets ・Audio reader The terms may be changed without notice.

Last updated by the developer 10 Aug 2026, 13:19 UTC.

39
playing (measured 10 Aug 2026, 15:53 UTC)
1,035,818
lifetime visits
87%
liked (1,453 👍 / 209 👎)
2,893
favourites (2.8 per 1k visits)
22 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5332first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

キハ20系に擦り付けたね!! · other555 · 0.00% win
ここに落とし物をしたのは誰? · other426 · 0.00% win
12両目を発見! · collection388 · 0.00% win
5両目を発見! · collection364 · 0.00% win
11両目を発見! · collection353 · 0.00% win
3両目を発見! · collection340 · 0.00% win
13両目を発見! · collection333 · 0.00% win
7両目を発見! · collection332 · 0.00% win
6両目を発見! · collection313 · 0.00% win
8両目を発見! · collection302 · 0.00% win
1両目を発見! · collection276 · 0.00% win
2両目を発見! · collection270 · 0.00% win
4両目を発見! · collection267 · 0.00% win
10両目を発見! · collection266 · 0.00% win
9両目を発見! · collection182 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.514 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 87 % liked13 September 2026 — 87 % liked14 August 202613 September 2026
4 measurements spanning 30 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Sept 2026, 17:3187no change
3 Sept 2026, 17:2287-1
24 Aug 2026, 15:3388no change
14 Aug 2026, 15:3288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.