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[NEW ⛏️] Break a Lucky Block for Anime Characters!

[NEW ⛏️] Break a Lucky Block for Anime Characters!

A Roblox experience owned by MiVerse Studios.

SimulatorENanimelucky blockcollection

Description (written by the developer; not a statement by this register)

Sneak past the Anime Villain and smash their Lucky Blocks! 🧊⚡ ⛏️ Break Lucky Blocks before the villain catches you! ✨ Unlock anime characters from a huge roster of fan-favourites! 💰 Bring them back to your plot to earn cash and grow stronger! The more characters you collect, the more powerful your setup becomes — will you discover them all? 👑 👍 Having fun? Don’t forget to hit the thumbs up!

Last updated by the developer 23 Jun 2026, 06:05 UTC.

0
playing (measured 10 Aug 2026, 18:07 UTC)
133,423
lifetime visits
97%
liked (2,745 👍 / 87 👎)
928
favourites (7.0 per 1k visits)
22 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hybrid Pack
79 R$
Bleach Pack
69 R$
Slayer Pack
59 R$
Pirate Pack
49 R$
Alien Pack
39 R$
Bunny Girl Pack
29 R$
V.I.P
29 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

M · other51,461 · 0.00% win
E · other51,458 · 0.00% win
I · other51,452 · 0.00% win
N · other51,424 · 0.00% win
A · other51,377 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked25 August 2026 — 97 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:3397no change
15 Aug 2026, 08:3197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.