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+1 Speed Roller Tsunami Escape

+1 Speed Roller Tsunami Escape

A Roblox experience owned by VJ Games!.

ObbyENspeedobstacle avoidancetsunami

+1 Speed Roller Tsunami Escape is an obby experience created on 2026-01-22. The game has accumulated 669,166 lifetime visits and 111,330 favorites. Currently, zero users are playing. The title holds a 94% like percentage. No other measured statistics are provided in the source data.

Description (written by the developer; not a statement by this register)

Welcome to +1 Speed Roller Tsunami Escape!⭐ How to Play: ⛸️ Every ride makes you faster! 🏃 Avoid the Tsunamis to get wins! ⚡ Get new rollers that give more speed! 🔥 Unlock trails to get speed boosts! 💪 Train on treadmills or sprint across the map to gain speed! 👍 Like the game and join the group for free rewards!

Last updated by the developer 14 Jun 2026, 14:18 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
669,166
lifetime visits
94%
liked (1,275 👍 / 84 👎)
111,400
favourites (166.5 per 1k visits)
22 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fire Skates
499 R$
Diamond Treadmills
169 R$
x64 Speed
160 R$
x2 Wins
85 R$
x32 Speed
80 R$
x2 Walk Speed
69 R$
VIP
49 R$
x16 Speed
40 R$
Gold Treadmills
35 R$
x8 Speed
20 R$
x4 Speed
10 R$
Starter Pack
9 R$
x2 Speed
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9414 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:4894no change
14 Aug 2026, 18:4694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.