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[AREA 3] The Soul Crushing Realm

[AREA 3] The Soul Crushing Realm

A Roblox experience owned by Blaze's Realm of Soul Crushing.

AdventureENtower climbingdifficulty-baseduser-generated content

Description (written by the developer; not a statement by this register)

Welcome to The Soul Crushing Realm. (IF YOU HAVE DATA ISSUES/MENU NOT LOADING JUST REJOIN!) This game includes many different Soul Crushing towers, ranging from very difficult but possible to towers that are literally impossible. Each world has its own difficulty range. For example, Area 1 includes Insane difficulty towers, while Area 5 includes Horrific and Unreal difficulty towers. Also note: this game is anarchy meaning you can submit any tower and it might get accepted (unless it will genuinely harm the game) If you are not skilled enough to beat the towers normally, you can use All Jump mode to complete them and earn All Jump Points. Check the ring select for update logs! To submit your own tower, join our server! (itll probably be accepted)

Last updated by the developer 10 Aug 2026, 22:58 UTC.

1
playing (measured 12 Aug 2026, 06:02 UTC)
62,249
lifetime visits
54%
liked (146 👍 / 126 👎)
422
favourites (6.8 per 1k visits)
22 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:022first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

T-Pose Item!
39 R$
!enter Command! (CHAT REQUIRED)
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Practice Obby · progression511 · 3.8% win
Mini Great Citadel of The Filler Factory · progression265 · 3.8% win
Edifice of Fun · other152 · 0.00% win
Steeple of Integrate By Parts · progression152 · 0.00% win
Box of Fourth Dimensional Obbying and Platforming · other116 · 0.00% win
Edifice of Denouement · progression108 · 0.00% win
Tower of 20 Obstacles To Victory · progression88 · 0.00% win
Monstrous Trash Heap · other79 · 0.00% win
Tower of 10 Obstacles To Victory: Classic · progression77 · 0.00% win
Room of The Vanishing Platforms · progression73 · 0.00% win
Room of Minty Fresh · other59 · 0.00% win
Mini Tower for Mini Tower Anarchy of Mini Tower 34 · other57 · 0.00% win
Mini tower of spiky spines · other53 · 0.00% win
Steeple of Swift Rise · other47 · 0.00% win
Steeple of Emptiness · other44 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

535453.515 August 2026 — 53 % liked25 August 2026 — 54 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:0054+1
15 Aug 2026, 15:4653first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.