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Dig For Trash

Dig For Trash

A Roblox experience owned by Block by Brick.

TycoonENfactory automationscavengingoffline progress

Description (written by the developer; not a statement by this register)

Welcome to Dig For Trash! MAJOR UPDATE - New PLOT SYSTEM! Create automated factories to sort and sell trash! Upgrade machines and workers to generate income OFFLINE! Unlock the new MUSEUM and gain PERMANENT BOOSTS to your character! ----------------------------------------------- 💎 Dig in the SCRAP PILES around the map to find Trash or Treasure! 🔥 Throw your loot in the FURNACE to multiply its value! 👋 Grab your SLAPPY HAND and slap loot right out of other players' hands! 🛡️ SAFE ZONES protect you… but leave, and everything you carry is up for grabs 🏆 Collect every rarity — Common, Rare, Epic, Legendary, SECRET… even ADMIN 💰 Sell, upgrade, and become the richest! 🎁 UPDATE EVERY WEEK — new trash, new zones, new SECRETS to find! 🪏PREMIUM PLAYERS GET A 15% DIG SPEED BONUS 💲FRIENDS INGAME GET A + 25% SELL VALUE! Like 👍 + Favorite ⭐ the game — NEW CODE when we hit 20 Likes! Join the group for updates and news!

Last updated by the developer 5 Aug 2026, 22:13 UTC.

1
playing (measured 17 Aug 2026, 19:48 UTC)
10,591
lifetime visits
53%
liked (43 👍 / 38 👎)
109
favourites (10.3 per 1k visits)
22 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 19:481first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x LUCK
249 R$
VIP
199 R$
2X BACKPACK!
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dig for Trash! · welcome8,239 · 0.00% win
Certified Scrapper · welcome4,099 · 0.00% win
Slap another Player · other2,719 · 0.00% win
Rebirth! · progression2,214 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5317 August 2026 — 53 % liked27 August 2026 — 53 % liked6 September 2026 — 53 % liked17 August 20266 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 19:4953no change
27 Aug 2026, 19:4853no change
17 Aug 2026, 19:4853first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.