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Escape Sharks for Fishes! 🐟

Escape Sharks for Fishes! 🐟

A Roblox experience owned by All Things Fish.

TycoonENoffline progressioncollectionupgrade

Escape Sharks for Fishes! 🐟 is a tycoon experience created on 2026-01-22. It has accumulated 542,939 lifetime visits and 1,829 favorites. Currently, three users are playing. The experience holds a 90% like percentage. The description highlights mechanics involving collecting fish, avoiding sharks, and offline progression.

Description (written by the developer; not a statement by this register)

Admin Abuse & Codes every week! Welcome to Sharks for Fishes 🐟 Run Fast and collect Fishes 🦈 Avoid Megalodon when they are near! 🏞️ Collect a lot of fishes and upgrade your plot! 💰 Sell it for money or flex your BIG Fishy! 💪 ⭐ Fishes grow and give money even when you're OFFLINE! Block Stud Games

Last updated by the developer 6 Jun 2026, 20:24 UTC.

3
playing (measured 10 Aug 2026, 20:52 UTC)
542,939
lifetime visits
90%
liked (2,183 👍 / 252 👎)
2,102
favourites (3.9 per 1k visits)
22 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:524first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super VIP
677 R$
VIP
149 R$
Tip Jar
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Game · other294,242 · 100.0% win
Ever · other294,223 · 100.0% win
Best · other294,180 · 100.0% win
To · other294,160 · 100.0% win
The · other294,150 · 100.0% win
Welcome · welcome294,128 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked24 September 2026 — 90 % liked4 October 2026 — 90 % liked14 October 2026 — 90 % liked24 October 2026 — 90 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 00:0490no change
14 Oct 2026, 00:0390no change
4 Oct 2026, 00:0290no change
24 Sept 2026, 00:0190no change
13 Sept 2026, 22:3790no change
3 Sept 2026, 22:3090no change
24 Aug 2026, 20:3590no change
14 Aug 2026, 20:3490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.