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[🌴] Build To Impress

[🌴] Build To Impress

A Roblox experience owned by rainy nights co..

Sandbox & buildingENcreative buildingvoting mechanictime-limited rounds

Description (written by the developer; not a statement by this register)

This game is still in BETA Welcome to Build To Impress! In this game, players receive a theme and must build something creative before time runs out. At the end of each round, everyone votes — impress other players to win! ⭐🏆 🎨 Build creatively 🧱 Compete with others ⭐ Vote and earn rewards This game is currently in BETA and is being developed by a solo developer, so bugs may occur. Your feedback is highly appreciated and helps improve future updates 💙 Build fast. Build smart. Build to impress. ⚠️Only Available for PC, for now⚠️ Tags: Building, Creative, Competition, Multiplayer, Voting, Casual, Beta

Last updated by the developer 11 Aug 2026, 12:31 UTC.

0
playing (measured 23 Sept 2026, 06:00 UTC)
2,267
lifetime visits
71%
liked (17 👍 / 7 👎)
27
favourites (11.9 per 1k visits)
22 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Sept 2026, 06:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Build Maximum Increase
45 R$
Pro Build Pack
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,681 · 0.00% win
100 Stars · collection1 · 0.00% win
1000 Stars · collection1 · 0.00% win
500 Stars!! · collection1 · 0.00% win
5000 Stars · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.