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Deity Arena [1.2.1]

Deity Arena [1.2.1]

A Roblox experience owned by Saint Abida Tribe.

Fighting & PvPENfantasypvpcombat

Description (written by the developer; not a statement by this register)

A distance away from the Realm of the 9 Portals, sits the once grand deity arena fallen from greatness and order. How long will you last against the constructs of the void? >>Controls: Hold Left Shift + Left Click to Charge Right Click to Block Space to Roll Q to lock on<< Tribe marks that grant access to emotes to allow you to commune with the tribe: https://www.roblox.com/catalog/2478237318/Preachers-mark https://www.roblox.com/catalog/2473028980/Captains-mark https://www.roblox.com/catalog/2471206182/Soldiers-mark https://www.roblox.com/catalog/2444378617/Harbingers-mark https://www.roblox.com/catalog/2423744295/Prayers-mark *Not everything displayed in-game is accurate to the mythos and is simply for an increased entertainment experience. *Expect bugs in the game. *Swords in the shop are purely cosmetic.

Last updated by the developer 21 Jul 2026, 12:49 UTC.

0
playing (measured 10 Aug 2026, 17:01 UTC)
98,136
lifetime visits
84%
liked (799 👍 / 149 👎)
2,006
favourites (20.4 per 1k visits)
22 December 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Aura
400 R$
Double Aura
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Deity Arena. · progression37,589 · 100.0% win
X. · other5,600 · 0.00% win
Killer XXV. · other4,859 · 0.00% win
Surge. · other3,821 · 0.00% win
Killer L. · other1,806 · 0.00% win
XX. · other1,259 · 0.00% win
APL. · other604 · 0.00% win
XXX. · other587 · 0.00% win
IOD. · other501 · 0.00% win
Killer C. · other394 · 0.00% win
Rejuvenate. · other305 · 0.00% win
Envigorate. · other225 · 0.00% win
For the Day of Abida. · other214 · 0.00% win
XL. · other194 · 0.00% win
Deity Performance. · other183 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:3084no change
15 Aug 2026, 11:1684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.