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Souplike [v0.3]

Souplike [v0.3]

A Roblox experience owned by we cant have enough groups.

HorrorENasymmetricalroguelitecollect-a-thon

Description (written by the developer; not a statement by this register)

!! Photosensitivity warning for some content !! ALPHA // v0.3 - SEASONED Welcome to Souplike, an asymmetrical collect-a-thon roguelite. Your objective is simple - collect the orbs to charge your abilities and progress the round while avoiding the killer (and other hazards) that will hunt you down, or be the killer and balance out orb collection and hunting down survivors! You are able to buy upgrades for yourself and, as a group, pick curses that can vary your game heavily. There is no losing the run in most scenarios, as upon a level ending in a killer or survivor win, the level will end and the next one will begin. This game is best played with friends, and may have a lot of bugs, errors or softlocks due to it being in testing. A lot of image assets of curses and upgrades are toolbox placeholders and will be replaced in future updates. This game is inspired by many other games (most importantly, Nullscape, Asymmetrical games on Roblox, and Pizza Tower)

Last updated by the developer 22 Jun 2026, 11:31 UTC.

0
playing (measured 20 Aug 2026, 17:20 UTC)
877
lifetime visits
93%
liked (13 👍 / 1 👎)
21
favourites (23.9 per 1k visits)
22 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Souped to have you! · welcome405 · 0.00% win
Undercooked · other404 · 0.00% win
Solo · progression20 · 0.00% win
Wipe · progression11 · 0.00% win
WHAT WAS THAT??? · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.