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Don't Wake Sammy to Build a city 😴 [UPDATE]

Don't Wake Sammy to Build a city 😴 [UPDATE]

A Roblox experience owned by Build A Things!.

TycoonENcity builderstealthegg hatching

Description (written by the developer; not a statement by this register)

Shhh! Sammy’s Sleeping 😴 [BUILD UPDATE] 🔥 OFFLINE MONEY! 🥚 STEAL EGGS 🏙️ BUILD YOUR CITY 👣 DON’T GET CAUGHT Expand your city… without waking Sammy. Sneak past the giant while exploring your plot and collecting mysterious eggs hidden across the land. Hatch eggs to unlock unique buildings, powerful upgrades, and exciting new ways to grow your empire. But be careful… the bigger your city gets, the harder it is to stay quiet. Can you outsmart Sammy, protect your eggs, and build the ultimate metropolis? 🔹 Sneak past a sleeping (or waking) giant 🔹 Hatch eggs into buildings & upgrades 🔹 Grow and expand your city 🔹 Earn rewards even while offline 🔹 Get caught… and lose your egg! Stay clever. Stay quiet. Don’t wake Sammy.

Last updated by the developer 18 Aug 2026, 23:44 UTC.

0
playing (measured 24 Aug 2026, 14:52 UTC)
2,687
lifetime visits
75%
liked (12 👍 / 4 👎)
14
favourites (5.2 per 1k visits)
22 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 14:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
399 R$
Better Luck
399 R$
Permanent double speed
199 R$
x2 Size
199 R$
x2 Coins
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Met the Creator!!!! · other209 · 0.00% win
you met the co developer!! · other26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.