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[🔥UPDATE🔥] KILL EVERYONE

[🔥UPDATE🔥] KILL EVERYONE

A Roblox experience owned by Pyrite Game Studios.

HorrorENhorror survivalco-op PvEkiller vs survivors

Description (written by the developer; not a statement by this register)

🔥 KILL EVERYONE 🔥 A co-op horror survival experience on Roblox. Survive against multiple NPC killers, work together with your team, and fight back using weapons, perks, and strategy. Every round is intense, chaotic, and unforgiving. 🧟‍♂️ Multiple terrifying killers 🗺️ Multiple maps to survive 👥 Play with friends 💀 Lives system with consequences 🪙 Earn Peter Coins by damaging the killer and surviving rounds 🎒 Inventory and perk system 💥 adapt — clutch — survive (or don’t) 💥 🎮 CONTROLS Shift – Sprint Q – Use Perk Left Alt – Shift Lock ⚠️ Early Access: Expect bugs, changes, and frequent updates. 👍 Like and favorite to support development! 🤔 Inspired by SLASHER TAGS: horror, survival, co-op, multiplayer, killers, scary, roblox horror, early access, action, pvp-ish, asym, brainrot

Last updated by the developer 6 Aug 2026, 21:52 UTC.

0
playing (measured 12 Aug 2026, 05:19 UTC)
636
lifetime visits
78%
liked (14 👍 / 4 👎)
15
favourites (23.6 per 1k visits)
22 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1 Life
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

R.I.P the · other46 · 0.00% win
grillz.png · collection6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.