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Grow a minecart

Grow a minecart

A Roblox experience owned by FallenStar Games.

TycoonENtycoonminingvehicle-upgrade

Description (written by the developer; not a statement by this register)

⚠️ IMPORTANT NOTICE FOR PLAYERS This experience is currently restricted to 17+/18+ accounts, but the game itself does not contain any 18+ content. 👉 If your account cannot access this version, you can play the community version here: https://www.roblox.com/games/83483543526944/Grow-a-Minecart-Community-Version Both versions are official. This one remains the main experience, and the community version is available for everyone while we work on wider access. 🎮 HOW TO PLAY: 🛤️ RIDE: Hop in your minecart and speed down the tracks to earn cash. 💰 EARN: The farther you travel, the more money you make. 🚀 UPGRADE: Boost your speed, unlock new tracks, and push your cart even farther. 🌴 EXPLORE: Reach new islands with better rewards and unique minecarts to collect. 🏆 PROGRESS: Keep upgrading to discover new worlds and become the fastest miner around. 🚀 UPDATES: 👍 Like and ⭐ Favourite for more updates!

Last updated by the developer 1 Aug 2026, 16:39 UTC.

1
playing (measured 10 Aug 2026, 17:45 UTC)
411,282
lifetime visits
82%
liked (1,249 👍 / 270 👎)
1,812
favourites (4.4 per 1k visits)
22 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocketship
499 R$
OP Glider
479 R$
1000% Golden Track (Sale)
69 R$
6 7 Track
29 R$
StarterPack
29 R$
Shopping Trolley
19 R$
Auto Farm
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome269,125 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked4 September 2026 — 82 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:4782no change
24 Aug 2026, 22:5082no change
14 Aug 2026, 22:3782first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.