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Gugu Gaga Tower

Gugu Gaga Tower

A Roblox experience owned by Klebox Studios.

ObbyENmemeobstaclechaos

Gugu Gaga Tower is an obby experience created on 2026-01-23. The game has recorded 944,074 lifetime visits and 63,592 favorites. It maintains an 86% like percentage. Currently, zero users are playing the experience. The description highlights chaotic obstacles and meme-based humor.

Description (written by the developer; not a statement by this register)

Climb the most cursed Santa baby meme tower ever made. Jump, fall, cry, repeat. 💀🎄 🎁 What’s inside the tower? Funny + chaotic obstacles Rage moments + big laughs Easy to play, hard to finish One mistake and Santa says GUGU GAGA 😭

Last updated by the developer 16 Apr 2026, 18:22 UTC.

0
playing (measured 13 Aug 2026, 10:30 UTC)
944,074
lifetime visits
86%
liked (270 👍 / 45 👎)
63,593
favourites (67.4 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
399 R$
Troll Admin
399 R$
Explode All
299 R$
God Slap
249 R$
Invisibility Cape
199 R$
Skip to End
149 R$
Fling All
129 R$
+10 Spin
99 R$
Graple Hook
49 R$
Laser Gun
49 R$
+3 Spin
49 R$
Skip Wait
49 R$
Gravity Coil
49 R$
Fusion Coil
49 R$
+1 Spin
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome628,277 · 100.0% win
Winner · other87,581 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:0686no change
14 Aug 2026, 16:0486first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.