Chaosity Untold [Obby Release!]
A Roblox experience owned by Heatstudioz.
ObbyENrandom effectschaos mechanicsobstacle course
Description (written by the developer; not a statement by this register)
Chaos untold, something completely unpredictable happens to you. You might teleport across the map, gain a double jump that saves your run, get blinded by darkness, or just... die instantly. No two runs are ever the same. Navigate a series of obstacle courses while the game constantly tries to ruin (or accidentally help) you. Land a lucky speed boost right before a long platform? Perfect. Get frozen mid-jump over a pit? That's on you. Survive long enough and you'll start to realize that sometimes the chaos is your best friend — and sometimes it's your worst enemy. Features: 20+ random effects that trigger every 5 jumps — good, bad, and chaotic Effects include teleportation, rocket launches, double jumps, screen blur, low gravity, instant death, and more Every run feels different — no memorizing the same strategy Easy to pick up, impossible to fully predict Whether you're breezing through or rage-quitting in 30 seconds, you're guaranteed to be surprised.
Last updated by the developer 11 Jun 2026, 01:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 01:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.