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(UPDATE 3🐉) Eternal Fruits

(UPDATE 3🐉) Eternal Fruits

A Roblox experience owned by Impera Reborn.

AdventureENanime-inspiredfruit powersopen world exploration

Description (written by the developer; not a statement by this register)

Welcome To Eternal Fruits! Embark on an endless adventure across land and become the strongest warrior in the world of Eternal Fruits. Train your abilities, unlock powerful weapons, and master legendary fruits to dominate your enemies. Feature • Master Melee, Sword, Gun, Defense, and Fruit abilities • Discover powerful Fruits with unique abilities • Unlock legendary weapons and fighting styles • Earn Beli and upgrade your stats • Explore islands and defeat powerful enemies • Compete with other players and become the strongest Progression System Build your character your way by investing stat points and creating your own combat style. Weapons & Abilities From swords and guns to devastating fruit powers, every battle requires strategy and skill. Adventure Awaits Sail across the world, challenge enemies, and climb your way to the top. Become The BEST. Game is still on early development expect some bugs.

Last updated by the developer 3 Aug 2026, 02:09 UTC.

0
playing (measured 11 Aug 2026, 23:46 UTC)
5,826
lifetime visits
91%
liked (48 👍 / 5 👎)
313
favourites (53.7 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dark Blade⚔️
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

909190.517 August 2026 — 90 % liked27 August 2026 — 91 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 19:5291+1
17 Aug 2026, 19:4790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.