BlockBuilders
A Roblox experience owned by Okakichi.
SimulatorENbuildingcollectioncasual
Description (written by the developer; not a statement by this register)
🧱 BlockBuilders is a casual building game in which you collect blocks and stack them according to the design and complete various works. 🎮 Operation failed! Collect and transport blocks from the field to fit the blue design frame. You can taste the joy of forming a shape little by little and the sense of achievement of the completed moment. 🍰🏰🚗 There are various works on the stage, such as food, buildings, vehicles, and world attractions! I also recommend that you try to complete the game by working together. 👕 WHEN YOU COMPLETE A STAGE, YOU WILL RECEIVE A FREE IN-GAME T-SHIRT! DIFFERENT T-SHIRTS ARE AVAILABLE FOR EACH STAGE, SO YOU CAN COLLECT THEM AS A SOUVENIR. PLAY THROUGH MANY STAGES AND COLLECT MORE AND MORE T-SHIRTS! 🏆 CLEARANCE TIME, RANKING, AWARDS, AND COLLECTION ELEMENTS! The more you play, the higher the achievement rate, and the more fun you can have. ✨ I recommend this person ✨ 🎈 I want to play with ease! 🧩 I love collecting and burying pieces! 🎉 I want to taste the sense of achievement when I complete! 👨👩👧👦 I want to play with my friends and family! 👕 I WANT TO COLLECT A LOT OF FREE T-SHIRTS! 🌟 Collect, load, and complete! COMPLETE THE STAGE TO COLLECT A FREE T-SHIRT!
Last updated by the developer 25 May 2026, 06:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 23 Oct 2026, 04:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.