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Launch 99 Miles For Brainrots!

Launch 99 Miles For Brainrots!

A Roblox experience owned by REAL LABS.

SimulatorENbrainrot memesoffline earningsrebirth mechanic

Launch 99 Miles For Brainrots! is a simulator experience created on 2026-01-23. The game has recorded 580,847 lifetime visits and holds 1,084 favorites. Currently, zero users are playing. The title maintains an 87% like percentage among its player base.

Description (written by the developer; not a statement by this register)

Welcome to Launch 99 Miles For Brainrots!! 🌈 Launch for Brainrots! 🏃 Power up for further Launch = rarer Brainrots! ⚡ Sell your Brainrots and get more money! 💸 Upgrade your brainrots and rebirth! 🏗️ Your Brainrots earn cash OFFLINE! 💤 PREMIUM PLAYERS GET +10% Cash Like the game and join the group for FREE LEGENDARY BRAINROT! 👍 Tags: Brainrot, Brainrot Memes, Memes, Stars, Rebirth, Rainbow, Friends, Fun, Monsters, Colorful, Pets, Collect, Friends, Fast, Cute, Speed, Tycoon, Simulator, Raiding, Lucky Block

Last updated by the developer 28 Jun 2026, 19:41 UTC.

0
playing (measured 10 Aug 2026, 15:18 UTC)
580,847
lifetime visits
87%
liked (524 👍 / 75 👎)
1,085
favourites (1.9 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Luck
195 R$
x2 Power
195 R$
x2 Cash
195 R$
VIP
145 R$
Speed Coil
55 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome271,025 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:5187no change
14 Aug 2026, 19:5387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.