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Launch 99 Miles For Brainrots!

Launch 99 Miles For Brainrots!

A Roblox experience owned by REAL LABS.

SimulatorENbrainrot memesoffline earningsrebirth mechanic

Launch 99 Miles For Brainrots! is a simulator experience created on 2026-01-23. The game has recorded 580,847 lifetime visits and holds 1,084 favorites. Currently, zero users are playing. The title maintains an 87% like percentage among its player base.

Description (written by the developer; not a statement by this register)

Welcome to Launch 99 Miles For Brainrots!! 🌈 Launch for Brainrots! 🏃 Power up for further Launch = rarer Brainrots! ⚡ Sell your Brainrots and get more money! 💸 Upgrade your brainrots and rebirth! 🏗️ Your Brainrots earn cash OFFLINE! 💤 PREMIUM PLAYERS GET +10% Cash Like the game and join the group for FREE LEGENDARY BRAINROT! 👍 Tags: Brainrot, Brainrot Memes, Memes, Stars, Rebirth, Rainbow, Friends, Fun, Monsters, Colorful, Pets, Collect, Friends, Fast, Cute, Speed, Tycoon, Simulator, Raiding, Lucky Block

Last updated by the developer 28 Jun 2026, 19:41 UTC.

0
playing (measured 10 Aug 2026, 15:18 UTC)
580,847
lifetime visits
87%
liked (530 👍 / 77 👎)
1,098
favourites (1.9 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Power
195 R$
x2 Cash
195 R$
x2 Luck
195 R$
VIP
145 R$
Speed Coil
55 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome273,440 · 26.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked3 September 2026 — 87 % liked23 September 2026 — 87 % liked3 October 2026 — 87 % liked23 October 2026 — 87 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:2387no change
3 Oct 2026, 23:2187no change
23 Sept 2026, 23:2087no change
3 Sept 2026, 21:5187no change
14 Aug 2026, 19:5387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.